Thursday, May 21, 2015

Gameplay Journal 21: Hiding Out

Most of the group had cloaks that matched those of the Zhentarim. We also had a diamond of invisibility. The mage (who had been attacked by a doppelganger earlier) and I used a charge from the diamond, and made a beeline for the front gate. The others donned the cloaks and brazenly walked through the building.

I made it out without hassle. I followed my instincts that were telling me my wargs were nearby. I found them in makeshift cages at a slave market, surprisingly well behaved. I hid in an alley, whistled, and they easily broke loose from their bonds and chased after me. A couple turns later, we were at the Spouting Fish Inn (or was it Splashing Fish?). The barmaid was daft enough to tell me they had no fish or sake. With much disappointment, but more hunger, I ordered three steaks (two of them very rare). Rip and Snort deserved a treat for staying alive and near enough to find me.

Wednesday, May 20, 2015

Gameplay Journal 20: Jailbreak

He swung furiously, I rolled beneath it. I sprung up from behind the brute, wrapped the chain round his throat, and pulled it tight. His roar died with a gurgle as his crushed trachea denied his last breath. The keys now in my possession, I moved to release Hawk and the gnome. Hawk had trained a couple rats, and insisted I leave my chains with them to continue the clanging. The gnome had apparently had his own escape plan, and had tunneled into the walls. He surfaced behind the gong that had a large enough hammer for him to use as a weapon. I grabbed the guard's dagger, Hawk took his bludgeon, and we three went off to save the women.

Rounding the stairs, we heard two clangs, as the cleric slammed her chamber pot over their guards head, and used his bludgeon to fix it in place. Now armed with several weapons, misfitting armor, and two sets of keys, we set off in search of our effects

We were unable to find Panther-Man, but we did find our gear. It was guarded by a fat man. He seemed far more interested tallying the price for our goods, than guarding it. We burst through the door and sprang upon him. I had chains around his neck before he could set down his pen. We found his keys and a map in his desk, grabbed our gear, and planned our escape.

Tuesday, May 19, 2015

Gameplay Journal 19: ITS A TRAP!

They took the fighters a floor deeper than the magic users, truly the deepest part of the dungeon. We were placed in individual cells, spaced to where we couldn't see one another. In my cell was a cot for sleeping, a pot for pissing, and shackles around my wrists. The chain between was dangerously long; weaponizable, should the lone guard decide to enter my cell. I devised a plot to expedite that exact situation. I dragged my chamber pot near the end of my bed, at the back wall of my cell (don't want him to have time to change his mind if he does enter), and used my chain to gently CLANG the side of the pot.

After ten minutes of steady clanging, the guard walks over and rattles the gate. "Stop with all that banging!" I thought I might try my hand at a gentle approach. "I could bang this, or you could come in and give me something else to bang." With a grunt and a blush, he stomped off. I guess my feminine wiles are out of practice. Brute force mental warfare it is, and the clanging continued.

Ten minutes later, "give it a rrrest, me ears er splittin". I stopped; and one, and two, and three, and four, CLANG! started up again after a whole rest. The sound that was heard next was beyond speech, merely raw emotion. A guttural roar, filled with rage and frustration and murderous intent rose from the guard. Perfect. He rose from his seat, bludgeon in one hand, keys in the other. He unlocked my cell, and stepped forward into my web.

Monday, May 18, 2015

Gameplay Journal 18: "Fair" Trial

I awoke with a splitting headache, 70 meters up in the air, disarmed and bound. I wriggled to get in a more comfortable position, and was swiftly warned to "not try anything funny". I continued to survey the area and loosen the ropes that bound my cuffs to my shackles. Before I could escape seriously, we began our descent into the heavily guarded fortress of Scardale. We landed before a council of magi, obviously followers of Bane and other foul gods.

They escorted us to the commander who first singled out Air-o-dill (magic users and elves have a fancy for unspellable names), and ordered her unbound. He mocked her shouting "her god has no power here". I felt obliged to mock back "I managed to slay seven of your men, perhaps you are in need of a swordsmanship tutor?" "Throw them in the dungeons, make sure the smart-ass is in the deepest cell and left to rot. We can't have them acting up when Bane arrives." A grin spread across my face, trembling with anticipation and glee "Will he visit me? I await his arrival, teeth bared." "Away with them!" he barked, and into darkness we descended.

Sunday, May 17, 2015

Gameplay Journal 17: Ambushed

We were gathering our thoughts around the fire that evening, everyone hoping for a little morale boost. The fire may have been a mistake. Three armed riders swooped in on pegasuses(pegasi, I dunno, plural forms of mythical beasts are not my strong suit). They threw a glass vial which burst into a cloud of noxious gas. Most of my allies fell immediately, Suri and the gnome forced them to land, but also fell unconscious. Hawk managed to call in a Sasquatch before he passed out, that thing had a wicked right hook, but he got spooked when more riders circled above. The cleric and I were the only two standing. I drew my swords, and my eyes glazed. If I was going to fulfill my duty as a ranger and protect my travelers, things would have to get messy.

The Cleric did what she could with a sword she picked off the ground, and even got a good strike through some damaged armor. It was evident that she had had some specialized training; however, it had clearly been years since she had practiced with a blade. Rip and Snort kept the third assassin busy while I battled the scythe wielder.

His scythe had been reduced to a staff as I guarded a particularly heavy blow, foreshadowing the owners soon-to come decapitation. He cast down the now ‘useless’ weapon, drew a dagger, and stabbed my leg. I could feel the burning of the poison on the blade, and readied my mind to delay its effects. I noticed the third assassin kick Snort as he attempted to regain his footing. I snapped, and began the “Hāto no joō no odori” (Dance of the Queen of Hearts). A twist of my stance, and a flick of both wrists separated two ugly heads from two ugly bodies. A quick leaping strike left our cleric dancing with a headless horseman.

Four more riders landed, too eager to avenge their fallen comrades. Eredil eventually fell to the sleeping poison that doused their blades. I continued my dance, battling to block out the blows the I could not dodge, and resisting the sweet slumber their poison offered. Four skulls fell into the pile as I relieved the world of their cowardice.

Thirteen more assailants circled overhead, and rained various poisons and nets upon me till I fell. I half-heard the captain, through a fevered dream, mumbling as he wrote his report, "seven highly trained, heavily armed assassins 'lost theirs heads' when combating a single woman."

I've never held hatred for creature before, but whoever sent these assassins has earned my favoritism.

Saturday, May 16, 2015

Gameplay Journal 16: Battle at the Bridge

We continued downstream toward our Tantras. Ahead was a bridge, teaming with archers. Hawk and I grabbed torpedos, to ready them for launch. Suri barked at Bright Eyes to turn the boat around. The young girl was a bit frightened and turned too sharply. The edge of the deck caught the water and flipped the boat. Most of us reflexively leapt from the potential wreckage. Bright Eyes had a death grip on the steering lever, and the cleric got flung, skipping across the water directly into the pillar of the bridge.

I threw the torpedo at the peak of my jump, the fool gnome grabbed onto the explosive and rode it. His weight would have caused the torpedo to fall short, so I drew my bow and shot the activator for the rocket. He jumped off the torpedo as high as he could. This sent the torpedo directly into the bridge at it's peak. BOOM! fire and stone injuring several archers, sending several overboard. SLAM! the gnome pounded on bridge to redirect his fall. BOOM! Hawk dropped the other torpedo from his glider. Suri had gotten to the cleric just in time to shield her from the debris.

Still treading water I aimed for the soldiers who were staggered from the blast. First shot, through and through two throats, bloody mess. Second shot, severed triceps and brachial artery, he wouldn't be drawing a bow in the seven minutes he had to live. Hawk threw his boomerang from above, it crackled with lightning, stunning two archers as it ricocheted back to him. Suri tried to get the cleric to shore, but the cleric had other ideas. She swam downstream to the two who fell off the bridge, and beat them unconscious before dragging them to shore.

The leader of the archers turned on his men, and turned into a panther. He quickly cleaned up the few remaining. Exhausted from slaughter, he transformed back and passed out. We regrouped after recovering scattered equipment. Pantherman came around and began explaining how the crown of Shadowdale was using us as a scapegoat. We still had allies, but they were few.

Friday, May 15, 2015

Gameplay Journal 15: Muddy Mimics

We have been making good time, but the water is getting shallow. And before we knew it, we had beached ourselves on a muddy sand bar. We could wade for hours, or spend that time creating a vessel more suited for shallow waters. Under Hawk's guidance, the gnome used the roof of the sub to craft a flat-bottomed "skimmer". He asked if any could make a much larger version of the propeller, and I volunteered.

There were plenty of trees around and I began to carve the wood into a sword like shape. Its over-sized, broad shape would be useless in combat, but it would definitely accomplish its goal of moving lots of air. I made two copies of the blade and attached them to a wheel. BAM! propeller. That's when I heard the scream.

While I had been working, a ghost had visited Midnight and led her into the woods, and a trap. I rushed toward the scream and saw her grappling with a half transformed Doppelganger. I knew I needed to wound it before it became impossible to tell the monster from the maiden. In a flash I drew and fired an arrow into it's shoulder. It howled in pain as the others arrived, weapons drawn. They advanced on the beast and broke its grip on Midnight. Then, the gnome delivered death from above. Soaring in like a mortar round, he used his own meager body weight and that of his hammer to crush the Doppelganger like an insect.

We finished the riverboat and Suri used some clever spellcrafting to set the propeller in motion. We took off at tremendous speed, twice what a horse and rider could ever hope to manage.  


As we soared down the river, an old man hailed us. Without slowing down, the gnome plucked him from the shore. After getting his bearings, he began telling us some prophecy horse shit. He told of a safe haven in the town we were going, an inn with a name that had something to do with fish, I like fish. When he was done the gnome chucked him to shore. I applauded the old man's dexterity as he stuck the landing.