Friday, May 22, 2015

Gameplay Journal 22: Meeting Resistance

An old dwarf sat down at our table, and asked if we were soldiers of Bane. "If only, then I could work my way up the ranks and slay him as his right hand!" I mused aloud. The dwarf found this amusing, and seemed to think we were trustworthy. He offered a 'safer' location where we could hide out. Down in the cellar of the inn, he opened a hatch in the floor. An underground tunnel connected us to a sort of Resistance HQ.

Being a small rundown room, the gnome went to work 'improving the building'. A day later he had finished his construction. A grand mansion stood behind the old inn, that now served as a mere entry way. Furnished with dorms, kitchen and mess hall, infirmary, and forge, Chateau de la Revolution was open for business. Suri and I repaired and modified any damaged weapons and armor we could find. The resistance was in the hands of prodigies as far as quarters and armaments were concerned. 

The next day we spent plotting and scouting. Three assignments were made available to us. Spies of Bane were running the docks, keeping tabs on all cargo. They either needed to be paid off, or slain. I quickly volunteered, eager to wean Bane's forces. Obez and Hawk were given orders to kill mercenaries and soldiers of Zhentarim, and leave the corpses as though they'd fought amongst themselves. Suri and Error-Del (still not sure how to pronounce that cleric elf's name), set off to end a lecherous governor and reclaim his unfair taxes.

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