Monday, May 4, 2015

Gameplay Journal 4: Elysium

As we journey through the grotto, we felt at peace. This place is Good and Safe. We seem to be led to a clearing, where lies an unconscious elf. I would say she was young, but who can truly gauge an elf’s age? She is dressed in clerical garb, and the gloomy elf cries out when she see's who it is. Apparently a good friend of hers had died before I'd arrived, but it appears whatever deity owns this forest took pity and retrieved the cleric from beyond. The gnome calls to her, I dump water on her face, but the cleric remains asleep. The gloomy one lifts the girls head, and to make up for what must have been an abrupt and violent end, kisses her with a lover's passion.

The fairy tales were apparently true for once, an enchanted sleep can be broken with a kiss. The cleric seems nice enough, but is a bit hot tempered about losing a fight. The (previously) gloomy one fills in the cleric on what she's missed as we continue our walk. Then the deity presented herself to us, and offered us gifts. The cleric had already received her life, and the gloomy one seemed contented with that as well. The guy who's constantly trying to tame MY wargs was little more creative and scored a portable hang glider. I got myself a magic fishing rod, I love fishing.

Apparently finishing their goal of retrieving a friend, we hiked our way back to the dragon. The gnome is a brilliant mason and had it operable in just a couple hours. We were soon returning to Elventree.

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